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- #CONVERT FS13 MODS TO FS15 HOW TO#
- #CONVERT FS13 MODS TO FS15 MOD#
- #CONVERT FS13 MODS TO FS15 SIMULATOR#
pH is fine.Īnd now with artificial fertilizer scrapped you suddenly have one layer free. Maybe also add a pH raising effect to one type of inorganic fertilizer (not uncommon). Your simple sin-function should work just fine there!). Maybe introduce some effects where organic fertilizer adds some pH buffering capacity (raising/lowering by a small amount if too low/high. Doesnt matter that much if you put that in as manure or straight from the chemical factory. It probably helps if you think of it mostly as N and forget about P,K etc. Here is a different idea, which I think achieves the same ends but is more plausible: I perfectly understand that you designed gameplay mechanics, not real life simulation when you implemented the distinction between organic&artificial fertilizers. If you could maybe squeeze two more bits of the grle for fertilizing one could handle things much more delicately.
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The real effect should be maybe 10-15% of total demand.ĭont get me wrong: I dont want to handle fertilization on the %-scale. So if you handle your straw right you will never need to fertilize again.
#CONVERT FS13 MODS TO FS15 MOD#
The straw mod has no other options than doing nothing (no mod needed) or setting fertilizing to 100% of demand. Unfortunately this is way to coarse for "small but measurable effects". At the moment the smallest unit (one level of organic fertilizer) is equal to the nutrient demand of one harvest.
![convert fs13 mods to fs15 convert fs13 mods to fs15](http://www.simulatorgamemods.com/wp-content/uploads/2014/01/SpremaC2_93.jpg)
What I personally mostly have in mind is the file structure for fertilizers.Īt the very least it would be enormously helpful if the number of stages could be increased. If introduced in the first Version for LS15 however, I think this could be acceptable. This step has to be done very rarely.With LS15 on the horizon I think this is the perfect time to consider some changes that would make new versions incompatible. Are they not, You can open the files with Paint.NET and save it as. Best way to do this is Search and Replace it with the name of the vehicleShaderDirt: Before: After:īest Quickly take another look into the directory of the textures to Ensure That All pictures are stored safely in.
#CONVERT FS13 MODS TO FS15 HOW TO#
zip ( I wont explain how to do this, because it’s basic stuff and you should know how to do this at age of 3 :)) Some useful tools to have for this one: Notepad++ or Sublime Text for text/script editing, Giants editor 32/64bit and Paint.NET
#CONVERT FS13 MODS TO FS15 SIMULATOR#
This will be just basic tutorial of what need to be done with any mod to be converted to farming simulator 15. Complex mods are difficult or impossible to convert to farming simulator 15. It’s important to acknowledge that not all mods works in same way and successful convert depend on mods complexity.
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This is simple tutorial on how to convert old mods for farming simulator 2013 to farming simulator 15.